“Arguably, atmosphere is the most important ingredient for a horror game,” says Associate Lead Level Designer Steven Ciciola. When the original game came out, its atmosphere earned nearly universal praise-so when Motive™ set out to remake this iconic survival horror game, the designers knew they needed to nail this key element. For Dead Space™, it’s all of those things and more, linked together by one crucial element: atmosphere. What makes something scary? It can be the unknown, or a known threat pure uncertainty, or the certainty of inevitable disaster. Inside Dead Space™ #4: The Intensity Director The team behind Motive’s Dead Space remake introduces new systems designed to keep players teetering on the edges of their seats. Game Overview Story Characters The Ishimura Unitology Weapons EA Play Membership Accessibility Comms Relay Crew Trailer & Screenshots Concept Art Soundtrack News Game Overview Story Characters The Ishimura Unitology Weapons EA Play Membership Accessibility Comms Relay Crew Trailer & Screenshots Concept Art Soundtrack News Inside Dead Space™ #4: The Intensity Director
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